200 Stamina // Supergravity 1%
Drops: EXP Metal Dragons
Invade: None
Loot: Sample
Best scenario: Drops 100m EXP Metal Dragon in run (150m on color fuse)
Notes: Fast monster EXP (depends on your clear team)
(less EXP/stamina efficient than UN5 or 7 stamina Intensive Training Cave)
The [baby XP] metal dragons don’t have attribute resist shields,
the ones that do [30m XP] have all resists for all colors except their weakness color.
HPs
Baby XP Dragons = 55,000,000 HP [55m]
30m Dragons = 50,000,000,000 HP [50b]
100m Dragon = 50,000,000,000 HP [50b]
Lets say we capped on damage WITH sub attribute (and no x2 latent):
Scenario A: On color team [
vs
] (no reduced damage)
= (2.147 billion damage) x 12
= 25.76b / 50b HP = ~51.5% damage, so 2 turns to kill strongest metal dragon.
Scenario B: Neutral color team [
vs
](50% reduced damage from 4 color resist)
= 1/2 damage (1.073 billion damage) x 12
= 12.88b / 50b HP = ~25.7% damage, so 4 turns to kill strongest metal dragon.
Scenario C: Off color team[
vs
](75% reduced damage from 4 color resist + color weakness)
= 1/4 damage (0.536 billion damage) x 12
= 6.43b / 50b HP = ~12.8% damage, so ~8 turns to kill strongest metal dragon.
Now say we did the same with x2 latent:
Scenario D: On color team [
vs
] (no reduced damage)
= (4.294 billion damage) x 12
= 51.52b / 50b = ~103% damage, so 1 shot.
Scenario E: Neutral color team [
vs
](50% reduced damage from 4 color resist)
= (4.294 billion damage) x 12 x 50%
= 25.76b / 50b = ~51.5% damage, so 2 turn to kill strongest monster
This means in order to one shot, all 6 monsters must cap twice, in both their main and sub att in a gravity dungeon.
Single run drop data (sell all monsters at the end screen):
8.1.23
216,000,000 monster EXP (+50% if on color / apply this logic to all below)
228,500,000
258,000,000
| FL | Spawn | Pre |
| 1 | Mixed Dragons | 50% resist 4 colors not their own |
| 2 | Mixed Dragons | 50% resist 4 colors not their own |
| 3 | Mixed Dragons | 50% resist 4 colors not their own |
| 4 | Mixed Dragons | 50% resist 4 colors not their own |
| 5 | Mixed Dragons | 50% resist 4 colors not their own |
| 6 | Mixed Dragons + 100M EXP Dragon | 50% resist 4 colors not their own |
Cheese Template team.
Black Sun / Black Sun / Black Sun / X / Y / Black Sun
X, Y are any 4 awoken attribute resist monsters that match the color of the spawns, and they have an equip with additional 2 more resist.
Effectively
[7% x 4 awoken]+[7% x 2 awoken equip)]+[2.5% x 3 latent] =49.5% on X and Y, so 99% from both.
One Black Sun has RBGYD resist to make the 1%.
This idea works for all colors but the Rubies as there is no equip with 2 fire resist at the moment
The other 4 types do work: (2 resist equips)
Water | Wood | Light | Dark
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