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Effective HP Guide

August 11, 2023

·

Info / Data

Why does eHP matter

When receiving a 100,000 hit, a 2x HP is essentially the same as a 50% shield.

So when is it better to have a high (HP multiplier) or a high (Shield multiplier) in a leader skill?

Even though our meta’s (2)RoyalNaut teams have 25.0 eHP,
they cannot tank a 100% gravity without resist awakenings or active skill shields.

Aggregate also has 25.0 eHP, however all stemming from its 96% shield [from 2x 80% shields].

Lets compare:

ROYALNAUT PRO: eHP always ACTIVE due to it deriving strictly from the HP stat buff and none from shield.
AGGREGATE CON: eHP is orb activation dependent, so failure to activate will nullify its eHP from 25.0 -> 1.0

AGGREGATE CON: You are not allowed to mess up on teams with eHP heavily reliant on the shield factor.
Like deer in front of headlights vs enemy.
ROYALNAUT PRO: There is no “mess up”, you just do less damage than you intended to.

AGGREGATE PRO: Dies at 2500% gravity
ROYALNAUT CON: Dies at 100% gravity
(lots of late game spawns do a X% gravity followed by a hit in one sequence)

(there are other AGGREGATE PROs vs ROYALNAUT like poison/spinner control but are irrelevant to the post 🙂 sorry Greg)

Note that due to many leaders having mix of both [stats / shield] effects, the consideration process a lot more less polarizing than the example here (0% shield vs 96% shield).




SO WHAT IS TYPE BETTER?



You already know. It just depeeeeends. ¯_(ツ)_/¯




How do I calculate it?

eHP = HP multiplier x Shield effectiveness
or
eHP = HP x [ 1 / (1-Shield%) ]

Example
Norza x Tsukuyomi
Norza has 1x HP, Tsuku has 3x HP.
Norza has 70% shield, Tsuku has 25% shield.

First we have to get the total shield, so at first with Norza, we take 30% damage,
and then from Tsuku we take 75% from that number.

150,000 hit x 0.30 x 0.75 = 33,750 hit
33,750 is 22.5% of 150,000

So including both their shields of 30% and 75% we end up taking only 22.5% damage.
The inverse would be damage shielded 100%-22.5% = 77.5% total shield

With the original formula
eHP = HP x [ 1 / (1-77.5%) ]
eHP = 3 x [ 1 / 0.225 ]
eHP = 3 x [4.444]
eHP = 13.33




Below are some pairings so you can gauge the strength of the meta.
[<G%] = if gravity attack is that [percent] means death

PairingsHPxShield x [<G%]eHPDmg X
(2) Diamond Remdra + RemDra PemDra6.2575% [400]25.02500
(2) Aggregregory196% [2500]25.02500
(2) Royal Naut250% [100]25.01600
(2) Wolf Day270% [100]27.01325
(2) Grannerv12.2551% [204]25.0784
(2) Shynee & Baddie22.10% [100]22.12209
(2) Flamie & Bubblie & Woodsie230% [100]23.02304
(2) Angel & Devil Lucifer5.2975% [400]21.2529
(2) Ama & Yomi195% [2066]20.7729
(2) Joestar194% [1600]16.01225
as of 08/2023
History Pairings for mental gauge scaling 🙂HPxShield x [<G%]eHPDmg X
(2) Awoken Ra10% [100]1100
(2) Blazing Goddess of Power, Kali10% [100]149
(2) Re Anubis10% [100]1900
(2) Star Cutting Time Dragonbound, Mille175% [400]459.29
(2) Almighty God, Ra Dragon2.250% [100]2.25144
(2) Mega Awoken Dark Angel Metatron475% [400]161296
(2) Fullmetal Alchemist, Edward Elric158% [237]2.4196
(2) Guardian of the Imperial Capital, Athena2.250% [100]2.2549
(2) Twinkling Star Key Hero, Ferule475% [400]16400
(2) Flaming Magic Key Hero, Gileon476% [419]16.7676
Yugi x Nelle10.9235% [154]16.8982.8
Norza x Tsukuyomi378% [444]13.3600
(2) Seina4.8475% [400]19.41089
(2) Nautilus4.8475% [400]19.41024
Nautilus x Freyja4.468% [308]13.5448
(2) Royal Oak4.8475% [400]19.4784
(2) Daytona194% [400]161600
(2) Blackbird194% [400]161600
as of 08/2023 (some old tier leads got buffed so they aren’t in strength order as in my memories T_T )

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