DIRECTORY
AWAKENINGS

eschamali

UN3
UN4
UN5
AUN1
AUN2
AUN3
AUN4
AUN5
AUN6
SN1
SN2
SN3
SN4
SN5
SN6
UNR
AUNR
GA1

AUN1 – Alt. Hundred-Dragon of the Hellfires-Supergravity

AUN1 – Alt. Hundred-Dragon of the Hellfires-Supergravity

99 Stamina | 16 Floors | 1% Supergravity

Drops:

2.0b Coins50m XPGFE Gem
(Fenrir, Aten, etc)
or 4x Latent
(S++, Roulette, Void Assist, Swap, VDP, etc)
+2970

Loot: Sample

FLSpawnPreemptiveNotes
1Skill delay 3 turn
Weak sky 4 turns
Can’t delay green plant.
2 Abs 7
Abs 7

VDP (200m) 7 turns
-3c 4 turns

Resolve
3Awoken bind 3 turns
2 spinners 7 turns
9c+ 3 turns

Resolve
4Voids assist 3 turns
Bind all 3 turns
Lock sky 1 turn

Resolve
Can use minus orbs for Ls (

First move (all 3):
B) 672,000 hit + void buffs
G) VDP (200m) 6 turns
R) 9c+ 6 turns
5Lead swap 1 turn
Skill delay 2-3?

VDP (200m) 7 turns

Resolve
a) 656,000 hit + cloud 1 turn + Att change
b) 656,000 hit + 4 spinners 1 turn

On death takes away LS shield

Heal for next floor 102,336 hit (No LS shield).
6102,336 hit (NO LS)

-ATK 2 subs 3 turns
Cloud 3 turns

Resolve
7
707,200 hit

sky 3 turns
Lock orbs

or

sky 3 turns
-ATK 3 subs 3 turns
Resolve
8
1,081,200 hit

unmatch 4 turns
Absorb 4 turns

or

unmatch 4 turns
Absorb 4 turns

Resolve
Kiri: free turns if above 50%
under 50: VDP (500m) + self x10 dmg
9
736,650 hit

Bind team 5 turns
85% shield 1 turn

or

VDP (500m) 8 turns
Skill bind 4 turns

Resolve
Nees
Free 1 turn
10Skill delay 2-3
–ATK leads 5 turns

Resolve
11
Awoken Bind 1 +
Cloud 1 turn

or

Lead swap 1 turn
Absorb 1 turn
Erika under 50%:
1) VDP (500m) 6 turns
2) Cloud 1 turn
3) –RCV 3 turns

Li:
a) 1,152,960 hit, Absorb 1 turn, –move time 3 turns
122 subs 50% dmg 3 turns
Abs 3 turns
3 spinners 3 turns

Resolve
Aamir + Cat
a) 385,600 hit + & 385,600 hit + Att change

if stalled both
Aamir – VDP (500m) 999 turns
Cat – 50% shield 999 turns

if only Aamir
a) self enrage, 50% shield
13Kami: Shield 999
Fenrir: Make
Aten: Shield 999
Kali: Make

Super Res 50
Each turn (per gem)
a) 800,000 hit + 1 sub 50% dmg 3 turns
149c+ 5 turns
Blind sky 7 turns

Resolve
Under 50% does all
1) Hit 808,000
2) Awoken bind 1
3) Lock all orbs + blind board
15666,100 hit
9c+ 1 turn
Locked sky 4 turns

Resolve
a) 832,650 hit + weaken 2 orbs
16VDP (500m) 999 turns

Super Res 50
From 100% -> 50% HP
a) 792,575 hit + 8c+ 1 turn + weaken 2 orbs

At Super Res 50 does all:
1) 1,409,025 hit
2) 98% gravity
3) Make 18

From 50% -> 15% HP
a) 880,650 hit + blind + –ATK leads 1 turn
b) 836,600 hit + weak sky 1 turn

SELF NOTES:

  • eHP requirement
    Tank 1.41m with shield [FL16]
    Tank 102,336 no shield [FL6]
  • [F1+FL5+FL10]Skill delay 2-3 turns
  • [F1+FL5+FL10]Skill delay 2-3 turns
  • [FL4] 3 turn Void Assist into bind all subs
    • means all subs should have the awakening NOT from an equip
    • If stalling here, will need to deal with VDP (200m) from the green spawn after your first turn.
  • [FL5+FL11] Lead swap latent (Optional)
    • Could be negligible because they are both 1 turn swap.
    • FL5 – 1 turn swap – if stalling must be able to tank 656,000 hit
    • FL11 – chance of 1 turn swap – if stalling must be able to tank 1,152,960 hit

Greg Team
Run A
Run B

Leave a comment Cancel reply

eschamali

a pad notebook

 

Loading Comments...
 

    • Subscribe Subscribed
      • eschamali
      • Already have a WordPress.com account? Log in now.
      • eschamali
      • Subscribe Subscribed
      • Sign up
      • Log in
      • Copy shortlink
      • Report this content
      • View post in Reader
      • Manage subscriptions
      • Collapse this bar