99 Stamina | 16 Floors | 0.4% Supergravity

Drops:

3.0b Coins55m XP or 4x Resist+ Latent4x 1x Latent3x 3x +2970
Latent Pool

Loot: Sample

FLSpawnPreemptiveNotes
1Skill delay 2 turns
-5c 5 turns
Weak sky 7 turns
10c+ 10 turns
Can delay all

(147,587 hit) x 4
25×4 3 turns
–Move time 3 turns


Super Res 50
1-2) 60% gravity into 575,000 hit
3) Nuke (5.27m hit)

At Super Res 50 does all:
a) —ATK Leads 7 turns
b) Haste Leads 15 turns
c) VDP (500m) 1 turn




Heal for next floor 1,370,416 hit.
3

1,495,000 hit

Pick one R/B:
R: Bind all 5 turns
B: Skill bind 3 turns

Pick one G/D:
G: Absorb 10 turns
D: Absorb 10 turns

Pick one L/D:
L: Dmg Abs (500m) 10 turns
D: Lead Swap 3 turns
They waste turn to enrage if one killed
4(7×6 Penalty
99 Cloud row
99 Tape column
Awoken Bind 1
)


or

7×6 2 turn


Super Res 50
At Super Res 50:
1) 15c+ 1 turn, no sky 1

if she healed up
1) Skill Delay 2 + VDP (500m) + 10c+ 1 turn

back down to 50:
1) Haste 2 + weaken some + enrage (nuke after)

on death: (-1 shield turn) make 1

Heal for next floor 138,000 hit (No LS shield).
5

138,000 hit (no LS)

Blue:
10c+ 7 turns
All to

Red:
VDP (500m) 7 turns
Weak sky 7 turns
-Move time 5 turns

Green:
VDP (500m) 4 turns
[Awoken bind 1 turn into
Bind leads 4 turns]



Blue:
if swiped heart board:
1) 316,250 + 258,750 hit + no sky 1 + to
Under 50:
2) 632,500 hit + all to
3) Does #1.

Red:
1) 287,500+258,748 hit, locks all orbs, -5c 1 turn
2) (287,500 x2) hit, locks all orbs, -4c 1 turn

Green:
1-2) 99% gravity + make 6 poison
3) 99% gravity & -6c 1 turn
4) Nuke (5,750,000)
6
Maeda:
Void assist 1 turn
Nuke in 1
Weaken 8 orbs


Akechi:
Void assist 4 turns
50% HP 4 turns
-8c 4 turns
Both can be delayed

Maeda:
1) 16,215,005 hit

Akechi:
1) Does countdown 3, [2, 1]
4) 1,621,479 hit

Heal for next floor 2M hit.
7
2,024,000 hit

Red:
Abs 4 turns
Cloud 4 turns

Blue:
Abs 4 turns
Tape 4 turns
Red:
1-2) 632,507 hit, -4c 1 turn + barb 6
3) 99 gravity + delay 3 + weaken 2 subs 1 turn
4) 6,324,995 hit

Blue:
1-2) 632,507 hit, -4c 1 turn, locks some
4) 99% gravity, skill delay 4, leads —ATK 1 turn
4) 6,324,995 hit
8

Red:
unmatch 3 turns
10c+ 3 turns
Weaken 6 orbs

Green:
unmatch 3 turns
50% HP 3 turns
Weaken 6 orbs

Blue:
6c+ 999 turns
-9c 1 turn
Red:
1) (3 free turns to kill)

Green:
1) (3 free turns to kill)
4) 1,759,491 hit (with 50% HP)

Blue:
(LS TFUA): 1,150,000 hit
1) unmatch 3 turns (no hit)
2) 4.6m hit

Prepare for next floor 450% gravity.
9

450% gravity
Dmg Abs (2b) 7 turns

Red:
Barbs 10 orbs

Green:
10c+ 7 turns

Blue:
Darken 15 orbs
Red:
1) 35% gravity into 690,000 hit (nice) + 6 barb

Green:
1) 690,000 hit, to , -5c 1 turn
2) 759,001 hit, -6c 1 turn
7) Awoken bind 1 + 22,425,000 hit

Blue:
1) 35% gravity into 690,000 hit + 10 darken
10

Red:
VDP (500m) 7 turns
Locks all

Blue:
Dmg Abs (2b) 7 turns
-ATK 2 subs 3 turns
Enrage

Green:
1,380,000 hit
Darken board
Enrage
-6c 1 turn
Blue:
1) 1,380,000 hit + col + [weak 4 or lock ]
2) ^ same but without x2 enrage
3) 690,000 hit, —ATK leads 4 turns, weak sky 1 turn

Green:
1) -5c 3 turns, VDP (500m) 6 turns
11


Red:
638,250 hit
VDP (500m) 7 turns
Board to

Blue:
638,250 hit
VDP (500m) 7 turns
Board to

Green:
Awoken bind 3 turns
10c+ 3 turns

Light:
VDP (500m) 7 turns
Abs 4
Red:
1) 638,250 hit + 6 spinners 1 turn + right col
2) 638,252 hit + 6 lock + left col

Blue:
1) 638,250 hit + 5 spinner 1 turn + board

Green under 50:
1) 638,250 hit, haste team +1, darken board

Light:
1) 638,250 hit + weaken 4
2) 638,250 hit + board to + weaken 4
3) 638,250 hit + board to + + lock 15 orbs
12
Light:
10c+ 7 turns
3 spinners 3 turns

Dark:
695,750 hit
VDP (500m) 7 turns
No sky 3 turns
Light:
1) 695,750 hit + all to + 4 orbs weakened

Dark:
1) 695,750 hit + column + lock
2) 695,750 hit + column + weaken 4
13

Light:
Lead swap 1 turn
All to

Dark:
VDP (500m) 4 turns
Weaken sky 4 turns
Light:
1) 747,502 hit, Awoken bind 1, 50% RCV 3 turns, all to poison
2) 747,502 hit, board to , darken 15 orbs 1 turn
49-10%
1) Awoken bind 1, —move time 1 turn, 8 bombs
Under 5%
1) 7,475,005 hit

Dark:
1) Weaken 5 + lock 15 orbs
2) -7c 1 turn + lock all orbs
3) Skill delay 4 turns + enrage
4) 11,212,507 hit
14

Red:
805,000 hit
10c+ 1 turn

Blue:
4 spinners 1 turn
VDP (500m) 7 turns

Dark:
Darken sky 1 turn
10c+ 7 turns
Blue 100-50:
1) 1,006,250 hit + no sky 1 turn + 4 spinners 1 turn + all to
2) 805,000 hit + LeftColRightCol, -6c 1 turn
Under 50:
1) 1,548,077 hit + LeftColRightCol, -6c 1 turn
Under 5:
1) Awoken Bind 1 into 15,480,800 hit
15-6c 3 turns
25% ATK 4 subs 3 turns
Barb sky 3 turns
3 turns to kill

1) 805,000 hit + weaken 4 + 2 spinners 1 turn
2) ^same
3) 8,050,000 hit + ATT change

862,500 hit next FL.
16862,500 hit

No sky 15 turns
Weaken sky 10 turns
10c+ 999 turns
From 100% -> 50% HP (not in order)
1) 862,498 hit + 4 cloud 1 turn + lock 10 orbs
2) 35% gravity into 862,500 hit + barb 4 orbs
3) 733,127 hit, 25% ATK leads 1 turn, -4c 1 turn
4) 776,255 hit, weaken 2 subs 3 turns. -5c 1 turn

At 994 [10c+ left] [regardless of HP] he will do
[you want to get to 50 before 994]
1) 1.5x enrage 5 turns
2) 35% gravity into 1,293,746 hit
3) ATT Change

on Super Res 50 (all):
1) 3,018,751 hit (4.5m if enraged)
2) All to
3) 50% move time 10 turns

At 990 [10c+ left] [when 1.5x enrage ends] he will do
1) 2x enrage 4 turns
2) 50% gravity into 1,725,005 hit
3) ATT Change

5%-1% does ALL
1) Haste Leads 25 turns
2) 5×4 1 turn
3) -6c 1 turn
(Next move: 13m hit)

SELF NOTES:

  • eHP requirement
    Tank 138,000 no shield [FL5]
    ~Tank 1,621,479 with shield with 50% HP [FL6]

    Tank 2,024,000 with shield [FL7]
    Tank 3,018,751 or 4,528,122 [FL16]
  • eShield requirement
    450% gravity [FL9]
  • You can get trolled VDP 5 turns in a row [FL10-FL14]
  • Can’t BS leader’s equips as there’s a mandatory +15 charge in [FL2], also boss does leads +25 as his 5-1% HP move set
  • [FL2] has a spawn with (2b) defense & 5×4 board, need a unit that passes damage cap.
  • [FL6] Voids assist – bye bye charged equips
    Need Void Assist L latent OR delay for [FL6]’s void assist into [1 turn nuke OR 2 debuffs for 4 turns]
  • [FL9] Preemptive 450% gravity
  • [FL15] Must kill in 3 turns or get nuked (8m)
  • [FL16] You want to get him to 50 before his [1.5x buff for 5 turns at 994 10c+ turns left] or else his Super Res 50 attack will be enraged from 3m to 4.5m.
    If you get to Super Res 50 at 994, he will do his enrage move set first, and then his (enraged) Super Res 50 hit the following turn.

Leave a comment