DIRECTORY
AWAKENINGS

eschamali

UN3
UN4
UN5
AUN1
AUN2
AUN3
AUN4
AUN5
AUN6
SN1
SN2
SN3
SN4
SN5
SN6
UNR
AUNR
GA1

AUN3 – Alt. Wan Shou Dragon of Eternity-Supergravity

AUN3 – Alt. Wan Shou Dragon of Eternity-Supergravity

99 Stamina | 15 Floors | 0.25% Supergravity

Drops
Drops 2
3.5b Coins60m XP10x
1x
2x

5x
+2970
Latent Pool

FLSpawnPreemptiveNotes
1Skill delay 4 turns
Awoken Bind 7 turns
50% move time 7 turns

Resolve
(Cannot delay the last one)

1) 192,600 hit (x4)
2

-4c for 7 turns
or
Weak sky 7 turns


VDP (500m) 10 turns
25% ATK 2 allies 7 turns

Resolve
(All can be delayed)

1) 275,005 hit (x3)
3550,000 hit

25% RCV 1 turn
All orbs to

Super Res 50
on Super Res 50:
1) 2,970,010 hit + 5×4 board 1 turn + nuke next

on death – binds allies

Need 151,800 HP (NO LS).
4
151,800 hit (NO LS)

Pick one

Light:
Absorb 7 turns
Cloud row 3 turns

Green:
Absorb 7 turns
Tape column 2 turns

Resolve
1,478,402 hit next floor.
5
1,478,402 hit
Dmg Abs (1b) 7 turns


Pick one

Blue:
sky 3 turns

Dark:
sky 3 turns

Resolve
Blue:
1) 703,996 hit + no sky 1 turn + columns
2) 703,996 hit + [/?] to , lock
3) 703,996 hit + [/?] to , lock
Under 50:
1) 50% move time 3 turns (free)

Dark:
1) 703,996 hit + to , lock
2) 703,996 hit + to , lock
6
Pick one

Dark:
Void assist 1 turn
2 Tape columns 1 turn
Removes buffs

Light:
Void assist 5 turn
4 Cloud 4 turns
Removes buffs

Resolve
Dark:
(Have to one shot)

Light:
(Makes Ls, then kill whenever)
1) 660,000 hit, make or , weaken some


715,000 hit next floor.
7

715,000 hit

Pick one

Red:
unmatch 3 turns
Board to

Blue:
unmatch 3 turns
Board to

Green:
unmatch 3 turns
Board to
Red:
on death: skill bind 5 turns

Blue:
1) 715,000 hit + 4 orbs weaken
on death: weak sky 3 turns

Green:
on death: bind all 5 turns
8
Pick one

Dark:
HP 50% 4 turns
Darken sky 4 turns
Super Res 1 (10m)

Light:
Skill delay 2 turns
Cloud 4 turns
Resolve
Dark:
Stall till he is 1 turn left and kill.
Super Res 1:
1) 99% shield 1 turn, -5c 1 turn (free)

Light:
1) 888,462 hit + 6 + 6 darkened orbs 1 turn

Have a shield or something ready for next floor 3m hit.
9

3,080,000 hit

Pick one

Red:
VDP (1b) 7 turns
All orbs to

Blue:
Dmg Abs (1b) 7 turns
All orbs to

Yellow:
Abs 1 turn
6 spinner row 7 turns

Resolve
Red:
1) Haste leads +10-12, weak sky 1 turn, all orbs to (free)
2) 616,004 hit, sky 1, to
3) 770,000 hit, sky 1, to

Yellow:
1) 770,000 hit, abs 1 turn, lock 10 orbs
2) 770,000 hit, abs 1 turn, lock 10 orbs
3) 770,000 hit, abs 1 turn, lock 10 orbs
Nukes at low HP
10781,000 hit

VDP (1b) 7 turns

Resolve
1) 781,000 hit + [random 2 subs: delay 2] + lock all
2) 781,000 hit +1-2 haste on all & 2 spinners 2 turn
3) 781,100 hit & +10-12 haste to leaders

Next floor does 1,520,000 hit
11

1,531,200 hit

Pick one

Blue:
90% shield 3 turns
50% ATK 2 subs 3 turns

Red:
Weak sky 1 turn
unmatch 1 turn
—Move time 1 turn

Green:
Skill delay 3 turns
No sky 1 turn
50% ATK 1 turn
Blue:
on death: 50% move time 4 turns

Red:
1) VDP (1b) 1 turn (free)
2) 7,920,000 hit
on death: weak sky 5 turns

Green:
1) 2,112,008 hit
on death: 50% RCV 3 turns
12
Pick one

Red:
Absorb 7 turns
Darken 15 orbs

Green:
Absorb 7 turns
10c+ 1 turn

Resolve
Red:
1) 803,000 hit + left col to + right col to
2) 803,000 hit + weaken 4 + left col to , right col to
13

814,000 hit

Pick one

Red:
Dmg Abs (1b) 1 turn
25% ATK 1 turn
Awoken bind 1

Raijin:
VDP (1b) 3 turns
Absorb 3
50% resist

Fujin:
Dmg Abs (1b) 3 turns
50% ATK 4 subs 3 turns

Resolve
Red (does not nuke at 1-5%):
1) 814,000 hit + sky 1 + Abs 1
2) 814,000 hit + sky 1 + Abs 1
3) 814,000 hit + sky 1 + Abs 1

Raijin:
1) 814,000 hit + tape 1 turn + lock 15 orbs
2) repeat^
3) 1,017,502 hit + Dmg Abs (1b) 4 turns
4) same as #1

Fujin:
1) 814,000 hit + 1 cloud row 1 turn + hastes 1-2
2) 814,000 hit + 4 clouds 1 turn + skill delay 1-2
3) 1,017,502 hit + Abs 4 turns
14VDP (1b) 3 turns
5×4 3 turns

2 spinners 2 turns
3 turns to kill

1) 825,000 hit, make 4 , weaken 2 orbs
2) ^ again
3) 5,775,025 hit + ATT change

DOES NOT NUKE YOU AT LOW HP
15880,000 hit

VDP (2b) 999 turns
Darken sky 15 turns
Weaken sky 10 turns

Super Res 50
From 100% -> 50% HP (not in order)
a) 836,000 hit, 8c+ 1 turn, -4c 1 turn
2) 880,000 hit, —ATK 2 allies 1 turn, 2 spinners 1 turn
3) 791,998 hit, weaken 3, lock 9 orbs
4) 880,000 hit, 4 cloud 1 turn, random color to

At 994 [VDP left] [regardless of HP] he will do
[you want to get to 50 before 994]
1) 1.5x enrage 4 turns
2) 1,320,000 hit
3) ATT Change

on Super Res 50 (all):
1) 3,344,000 hit (5m if enraged)

2) Skill delay 4
3) Weaken 10 orbs
4) Darken some orbs

Does same moves

SELF NOTES:

  • eHP requirement
    Tank 3.35m with LS shield – [FL15]
    Tank 151,800 no LS shield – [FL4]
  • [FL5] 1,470,000 preemptive hit + 1b damage absorb.
    If you have a shield active skill ready, do NOT use it this floor as next floor clears buffs.
  • [FL6] Void assist (less HP) into 715,000 hit for [FL7].
    • Dark Xuan is fatal, and must one shot (check if you can tank next floor’s 715,000 hit to see if you can ignore doing L).
    • Light Xuan can be stalled to get rid of Ls before next floor.
  • [FL8] Sima Yi has 10m HP for his Super Res 1. This makes it ideal for 5M true follow up attack from LS leading to resolve so you can waste that one extra turn he uses to get your HP + heal going onto next floor’s preemptive.
  • [FL9] 3m hit.
    Red one can be stalled first turn to haste leaders 10-12 turns.
  • [FL10] His moveset is mixed of
    [1: delay 1-2 turns to 2 random subs]
    [2: haste leads ~10 turns]
    [3: haste all 1-2 turns]
    for units with at least 2 SDR, you can safely stall to charge up, otherwise just kill him.
  • [FL13]
    Bull Demon King – Can stall Awoken Bind 1 (814,000 hit)
    Fujin – Consider waiting out the ATK debuff so you have less downtime vs boss.
  • [FL14] Must kill in 3 turns. (3rd move is 5m hit)
    Has 5×4, spinners, and VDP (1b) all lasting 3 turns.
    Try NOT to one shot.
    Good scenario is pinging him down and killing him at your 2nd-3rd move – less turns of 5×4 for next floor (need to get boss to Super Res 50 in 5)
  • [FL15] Get him at 50 before 994 turns of VDP left, or else his Super Res 50 hit will also be enraged (3.3m -> 5m). After that, he repeats the same move set as 100%->50% but with the enrage buff.
    Careful at turn 995 if you plan to stall because he can use [2 subs 25% ATK] on your damage dealers right before.

Grannerv x Kurotobi Team
Run A
Run B
Run C

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