99 Stamina | 10 Floors | 0.1% Supergravity
| 65m XP | 1x![]() ![]() ![]() ![]() ![]() | 5x![]() | 2x![]() | 2x![]() | 3x![]() ![]() ![]() ![]() ![]() | 2x![]() ![]() ![]() ![]() ![]() | 1x![]() | +2970 |
FL 1

⚡23,100 hit
⚡Skill delay all 2 turns

⚡23,100 hit
⚡5×4 5 turns
Bottom 5: Only one spawn

⚡23,100 hit
⚡
Absorb 10 turns

⚡23,100 hit
⚡
Absorb 10 turns

⚡23,100 hit
⚡
Absorb 10 turns

⚡23,100 hit
⚡
Absorb 10 turns

⚡23,100 hit
⚡Dmg Absorb (1b) 10 turns
📝
All can be delayed
Total hit is 69,300
All of them
(If one dead)
free turn
else
770,000 hit each +
(Knight: Dmg Cap (2b) 1 unit 5 turns)
7th turn) Nuke
Next floor 2,500,000 hit
FL 2
Only one spawn

⚡2,500,000 hit
⚡2 Barriers (30b)
⚡2 spinners 3 turns
⚡All orbs to 


⚡2,500,000 hit
⚡2 Barriers (30b)
⚡2 spinners 3 turns
⚡All orbs to 


⚡2,500,000 hit
⚡2 Barriers (30b)
⚡No sky 7 turns
⚡All orbs to 

📝
All can be delayed
Hino
Under 50% HP does
2,500,000 hit +
Skill Delay 2 + All orbs to 

a) 2,500,000 hit + -4c 1 turn + refresh board
b) 2,600,000 hit + ATT change to
/
When barriers are down does
2,500,000 hit +
-5c 1 turn + 9c+ 1 turn
on death – All orbs to 

Orochi
Under 50% HP does
2,500,000 hit +
Skill Delay 2 + All orbs ![]()
a) 2,500,000 hit + barb 4 orbs + lock 8 orbs
b) 2,600,000 hit + ATT change to
/
When barriers are down does
2,500,000 hit +
VDP (2b) 999 turns + All orbs ![]()
on death – All orbs to 

Susano
Under 50% HP does
2,500,000 hit +
Skill Delay 2 + All orbs to 

a) 2,500,000 hit + Skill Delay 1 + refresh board
b) 2,625,000 hit + ATT change to
/
When barriers are down does
2,500,000 hit +
5c+ 1 turn +
Dmg Cap (2b) 2 units 5 turns +
Haste both leads 1 turn
on death – All orbs to 

FL 3
Only one spawn

⚡154,500 hit
⚡Awoken Bind 1 turn
⚡300% HP 2 turns
⚡0.01% RCV 1 turn

⚡154,500 hit
⚡Awoken Bind 1 turn
⚡50% HP 3 turns
⚡10c+ 7 turns

⚡154,500 hit
⚡

Absorb 7 turns
⚡
unmatchable 4 turns

⚡154,500 hit
⚡Haste both leads 18 turns
⚡
unmatchable 4 turns
📝
Amaterasu
1st turn) 2,575,000 hit + 
Absorb 6 turns +
All orbs to
+
Haste 18 to both leads
a) 2,575,000 hit +
sky 1 turn + refresh board
b) 2,575,000 hit + ![]()

sky 1 turn + refresh board
Tsuki
1st turn) 25% move time 1 turn +
0.01% RCV 1 turn + blind 10 orbs
a) 2,575,000 hit +
Col 1 to
+ blind 6-8 orbs
b) 2,575,000 hit +
Col 4 to
+ weaken 4 orbs
Iza
a) 2,575,000 hit +
50% move time 1 turn +
create 6 
b) 1,287,500 hit +
Weaken 5 orbs + 50% RCV 1 turn
Under 50% HP does ALL
Awoken Bind 1 turn
50% HP 2 turns
Create 6 
Okuni
1st turn) Awoken Bind 1 turn into
100% Gravity +
All orbs to 
a) 2,575,000 hit +
Dmg Cap (2b) both leads 2 turns +
50% ATK all 1 turn
b) 2,575,000 hit +
Dmg Cap (2b) 2 subs 2 turns +
50% ATK subs 1 turn
FL 4
One pair will spawn

⚡Void Assists 5 turns
⚡
Absorb 7 turns
⚡Skill Bind 1 turn

⚡Dmg Cap (2b) leads 3 turns

⚡Void Assists 5 turns
⚡
Absorb 7 turns
⚡Skill Bind 1 turn

⚡Dmg Cap (2b) leads 3 turns

⚡Void Assists 5 turns
⚡
Absorb 7 turns
⚡Skill Bind 1 turn

⚡Dmg Cap (2b) leads 3 turns

⚡Void Assists 5 turns
⚡
Absorb 7 turns
⚡Bind 1 unit 1 turn

⚡Dmg Cap (2b) leads 3 turns

⚡Void Assists 5 turns
⚡Dmg Absorb (2b) 7 turns
⚡Bind all 3 turns

⚡Dmg Cap (2b) leads 3 turns
📝
Small Ninjas
(if ally is dead)
All orbs to [self color] +
Unalive into next floor 99,000 hit (no LS)
else
a) 612,000 hit
b) 600,000 hit + ATT Change
c) 600,000 hit +
Fire: -3c 1 turn
Water: weaken 3 orbs
Wood: 2 spinners 1 turn
Light: 1 color to 
Dark: create 2
, 2
, 2 
Chiyome
Under 50% HP does ALL
Dmg Cap (2b) to subs 2 turns
else
a) 2,000,000 hit + 9c+ 1 turn
b) 1,800,000 hit + blind 6 orbs
c) 1,600,000 hit + cloud 1 turn
Hatsume
Under 50% HP does ALL
10c+ 3 turns
else
a) 2,000,000 hit + Tape column 1
b) 2,000,000 hit + Tape column 6
c) 1,800,000 hit + 2 spinners 1 turn
Sasuke
Under 50% HP does
All orbs to 

else
(if
exists)
2,400,000 hit +
to 
else
a) 2,000,000 hit +
Cols 1&2 to
+ Cols 5&6 to 
b) 1,600,000 hit + cloud 1 turn
Fuma
Under 50% HP does ALL
Awoken Bind 1 turn into Bind 1 sub 3 turns
else
a) 2,000,000 hit + Tape Col 1
b) 2,000,000 hit + Tape Col 6
c) 1,600,000 hit + Cloud 1 turn
Hanzo
Under 50% HP does ALL
Dmg Cap (2b) subs 3 turns
Bind all 3 turns
else
(if
exists)
2,400,000 hit +
to 
else
a) 2,000,000 hit + create 4 
b) 1,800,000 hit + blind 5-10 orbs
FL 5

⚡Lead Swap 4 turns
(Swapped Penalty:
33,000 hit + barb sky 7 turns)

⚡33,000 hit
⚡Dmg Cap (2b) 2 subs 7 turns

⚡33,000 hit
⚡50% ATK subs 7 turns

⚡33,000 hit
⚡7×6 1 turn
(7×6 LS Penalty:
33,000 hit + 5×4 4 turns)

⚡4 turn timer
📝
All can be delayed
RBG Masks
(If three dead)
free turn
else
660,000 hit each + ATT Change
L Mask
(If three dead)
free turn
else
600,000 hit + Dmg Cap (2b) 1 sub 5 turns
D Mask (in 4)
(If three dead)
Timer goes to 1
else
Awoken Bind 1 turn into 33,000,000 hit
FL 6
Only one spawn

⚡500% Gravity
⚡
Absorb 1 turn

⚡500% Gravity
⚡90% shield 1 turn
⚡All orbs to 


⚡500% Gravity
⚡Weaken sky 1 turn
⚡Refresh board

⚡500% Gravity
⚡All orbs to 
⚡All orbs ![]()

⚡500% Gravity
⚡VDP (2b) 7 turns
⚡Dmg Cap (2b) both leads 3 turns
📝
Trailo
1st turn) 200% Gravity into 2,800,000 hit +
ATT change + VDP (3b) 6 turns
a) 99% Gravity into 2,800,000 hit
b) 2,800,000 hit + ATT Change
Kundali
1st turn) 2,800,000 hit + ATT change to
/
+ 85% shield 1 turn + all orbs to 

2nd turn) 3,080,000 hit + ATT change to
/
+ 80% shield 1 turn + all orbs to 

3rd turn) 3,360,000 hit + ATT change to
/
+ 75% shield 2 turns + all orbs to 

4th turn) 500% Gravity + Enrage +
all orbs to 

(nuke next turn)
Acala
1st turn) 2,800,000 hit + 10c+ 6 turns +
blind sky 1 turn + refresh board
a) 2,800,000 hit +
barb sky 1 turn + refresh board
b) 2,800,000 hit +
weaken sky 1 turn + refresh board
LVaj
1st turn) 2,800,000 hit +
ATT change to
/
+
All orbs to 
+ All orbs ![]()
a) 2,800,000 hit +
lock 10 orbs + all orbs to
b) 2,800,000 hit +
lock 15 orbs + all orbs to
DVaj
Under 50% HP does ALL
ATT Change to
/
+ Enrage +
Dmg Cap (2.5b) all 1 turn
a) 2,800,000 hit +
Dmg Cap (2b) 2 units 3 turns +
50% ATK all 1 turn
b) 2,800,000 hit +
Dmg Cap (2b) 2 subs 3 turns +
weaken 4 orbs
FL 7
Only one spawn

⚡2,900,000 hit
⚡10c+ 7 turns
⚡
unmatchable 1 turn
⚡All orbs to 



⚡

⚡2,900,000 hit
⚡VDP (3b) 7 turns
⚡
unmatchable 1 turn
⚡All orbs to 





⚡

⚡Awoken Bind 1 turn into 1,450,000 hit
⚡25% move time 1 turn
⚡Enrage 7 turns
⚡All orbs to 







📝
Blue Dragon
At Super Res 50 does ALL
All orbs to 



Enrage (3x) 999 turns
Weaken 5 orbs
Blue 100%-51%
(if you matched 



)
2,900,000 hit +
all orbs to 



+ haste 1 to leads
(otherwise)
3,480,000 hit + Skill Delay 2 +
All orbs to 



+ weaken 5 orbs
Blue 49%-0%
(if you matched 



)
100% Gravity + All orbs to 



+
haste 1 to leads
(otherwise)
2,900,000 hit + ATT Change to
/
Green Dragon
At Super Res 10 does ALL
All orbs to 





Enrage (3x) 999 turns
Dmg Cap (3b) all 1 turn
Green 100%-51%
(if you matched 




)
2,900,000 hit + all orbs to 




+
haste 1 to leads
(otherwise)
3,480,000 hit + Skill Delay 1 +
All orbs to 




+ barb 5 orbs
Green 49%-0%
(if you matched 




)
100% Gravity + All orbs to 




+
haste 1 to subs
(otherwise)
2,900,000 hit + ATT Change to
/
Yellow Dragon
(if you matched 






)
100% Gravity + All orbs to 






+
haste 2 to subs
(otherwise)
2,900,000 hit + ATT Change to
/
FL 8
Only one spawn

⚡1 Barrier (100b)
⚡1 spinner 12 turns
⚡Dmg Cap (2b) leads 3 turns

⚡1 Barrier (100b)
⚡

sky 12 turns
⚡Dmg Cap (2b) leads 3 turns
📝
Orihime
(while barrier up)
3,000,000 hit +
3 spinners 1 turn + 50% ATK 1 turn
(while barrier down)
3,000,000 hit +
Dmg Cap (2b) 2 units 1 turn +
/
/
Absorb 1 turn
(every 4th turn)
3,000,000 hit +
1 Barrier (100b) +
ATT change to
/
/
Hikoboshi
(while barrier up)
3,000,000 hit +
3 spinners 1 turn + 50% ATK 1 turn
(while barrier down)
3,000,000 hit +
Dmg Cap (2b) 2/4 units 1 turn +
/
Absorb 1 turn or
VDP (2b) 1 turn or
Dmg Absorb (3b) 1 turn
(every 4th turn)
3,000,000 hit +
1 Barrier (100b) +
ATT change to
/
/
Check HP for next floor 3,200,000 hit
FL 9

⚡3,200,000 hit
⚡Weaken sky 10 turns
⚡99% shield 999 turns

10M FUA to skip
At Super Res 1 does ALL
Skill Delay 2
Awoken Bind 1 turn
-10c+ 10 turns (THIS SUCKS A LOT)
(nuke next turn)
📝
When reaching 50% HP will do
3,840,000 hit + 2 spinners 3 turns
+ -5c 1 turn + all orbs to 

Otherwise, from 100%-51% HP can do
a) 35% Gravity into 3,200,000 hit +
Barb 4 orbs
b) 2,720,000 hit +
25% ATK leads 1 turn + -4c 1 turn
c) 3,200,000 hit +
cloud 1 turn + lock 10 orbs
Then, from 49-0% HP can do
d) 50% Gravity into 3,200,000 hit +
Barb 5 orbs
e) 2,880,000 hit +
0.01% ATK 2 subs 1 turn + -5c 1turn
f) 3,200,000 hit +
tape 1 turn + lock 15 orbs
FL 10

⚡Dmg Cap (3b) all 5 turns
⚡50% ATK team 20 turns
⚡50% ATK subs 20 turns

At Super Res 50 does ALL
Void Assists 2 turns into 3,400,000 hit
25% RCV 1 turn
50% move time 5 turns
📝
Reach 10% HP will do
Dmg Absorb (2b) 1 turn +
Enrage (10x) 999 turns +
Dmg Cap (2b) leads 1 turn
Otherwise, from 100%-51% HP and
after SRes50 move, from 49%-0% HP
[in order]
1st turn) 3,400,000 hit +
blind sky 1 turn + refresh board
2nd turn) 3,400,000 hit +
/
sky 1 turn + VDP (2b) 1 turn
3rd turn) 3,400,000 hit +
lock/barb sky 1 turn + refresh board
4th turn) 4,080,000 hit +
Dmg Cap (2b) leads 1 turn +
ATT change to
/
(repeat 1-4 till SRes 50)





















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