DIRECTORY
AWAKENINGS

eschamali

UN3
UN4
UN5
AUN1
AUN2
AUN3
AUN4
AUN5
AUN6
SN1
SN2
SN3
SN4
SN5
SN6
UNR
AUNR
GA1

UN3 – Wan Shou Dragon of Eternity-Supergravity

UN3 – Wan Shou Dragon of Eternity-Supergravity

99 Stamina | 15 Floors | 1.25% Supergravity

Drops:

2.5b Coins50m XP10x or Latent (1.5x)

Loot: Sample

FLSpawnPreemptiveNotes
1Skill delay 3 turns
Awoken Bind 4 turns
-ATK all subs 3 turns
1 spinner 15 turns
Big hit on Light one is 1,750,000 if planning to stall on first floor.
2-4c for 3 turns
VDP (1b) 7 turns
No sky 3 turns

Resolve
250,000 hit x 3
Can try to ping down blue one.
35×4 board 4 turns

Super Res 50
on Super Res 50: 500,000 hit

on death – makes

Need 120,000 HP.
4
120,000 hit (NO LS)

Absorb 7 turns
Cloud 3 turns

or

Absorb 7 turns
Tape 3 turns

Resolve
1,470,000 hit next floor.
51,470,000 hit

Dmg Abs (1b) 7 turns

sky 3 turns
or
sky 3 turns

Resolve
6Void assist 3 turns
Clears any ongoing buffs

Resolve
7350,000 hit

Darken 10 orbs
2 spinners 7 turns

Resolve
May need skill for next floor preemptive output.
8

650,000 hit

unmatch 3 turns
Board to

or

unmatch
3 turns
Board to

or

unmatch 3 turns
Board to
on death: skill bind 5 turns

or

on death: weak sky 3 turns

or

on death: bind all 5 turns
9
HP 50% 4 turns
Blind sky 4 turns

or

Skill delay 2 turns
Cloud 4 turns


Super Res 1/Res
Sima:
Stall till he is 1 turn left and nuke (HP debuff=bad).
10710,000 hit

VDP (1b) 7 turns

Resolve
a) 887,500 hit & +10 haste to leaders
b) 710,000 hit & +1-2 haste on all & 2 spinners 2 turn

Next floor does 1,520,000 hit
11

1,520,000 hit
Blue:
90% shield 3 turns
50% damage 3 turns

Red:
Weak sky 1 turn
unmatch 1 turn
-Move time 1 turn

Green:
No sky 1 turn
50% damage 1 turn
Blue:
on death: move time -50% 4 turns

Red:
on death: weak sky 5 turns

Green:

12

Absorb 7 turns
Darken 15 orbs

Absorb 7 turns
10c+ 1 turn

Resolve
Red:
1) 730,000 hit + blind board

13

740,000 hit

Raijin:
VDP (1b) 3 turns
Absorb 3
50% resist

Fujin:
Dmg Abs (1b) 3 turns
-ATK 4 allies 3 turns

Resolve
Raijin:
a) 740,000 hit + lock orbs
b) 740,000 hit + tape 1 turn
14VDP (2b) 4 turns
—ATK for 2 units
1) 750,000 hit, weaken 1 for 3 turns
2) ^ again
3) Self enrage (free)
4) It kills you

DOES NOT NUKE YOU AT LOW HP
15VDP (2b) 999 turns
Blind sky 9 turns

Super Res 50
From 100% -> 50% HP (not in order)
a) 720,000 hit, lock 10 orbs, -3c 1 turn
b) 720,000 hit, weaken 4 orbs, 4 orbs to
c) 915,000 hit, weaken 1 sub

on Super Res 50 (all):
1) 1,800,000 hit
2) Skill delay 3
3) Weaken 6 orbs
4) Darken some orbs

50->20%
a) 1,520,000 hit, lock some orbs
b) 880,000 hit, weaken 1 sub
c) 800,000 hit, 8c+ & no sky 1 turn

Under 20%
a) Blind board + Skill delay 4

SELF NOTES:

  • eHP requirement
    Tank 1.8m with LS shield – [FL15
    ]
    Tank 120,000 no LS shield – [FL4]

  • [FL2-FL4] -4 combos + small board
    • Bad for rainbow teams, unless have board size rewrite active.
    • Bad for 10c teams, unless you have it covered in LS.
    • Additionally, requires healing going into [FL5].
  • [FL4] 120,000 preemptive hit (no LS shield)
    • Random color absorb 7 turns, only WATER is 0% <- doesn’t matter because a 2 turn ATT/DMG should be used to deal with next floor and this floor no matter what color the absorb.
  • [FL5] 1,470,000 preemptive hit + 1b damage absorb.
  • [FL6] One of them clears the current ATT/ DMG void buffs as a preemptive – I’m not sure if they actually do anything else if no buffs are active.
  • [FL9] If Sima Ye, stall out debuff
  • [FL12-FL13]
    [FL12] or Absorb into
    [FL13] Dmg Abs or [Dmg Void + Abs].
    Need an active to cover whatever is more dangerous for your team.

Team
Run A
Run B
Run C
Run D

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