99 Stamina | 16 Floors | 0.5% Supergravity
Drops:
| 3b Coins | 55m XP | 10x ![]() | or ![]() | 2x Latent | +2970 |
= 500m XP off color / 750m XP on colorLoot: Sample
| FL | Spawn | Preemptive | Notes |
| 1 | ![]() ![]() ![]() ![]() | Skill delay 4 turns –Move time 3 turns -RCV 3 turns Resolve | All can be delayed. |
| 2 | ![]() ![]() ![]() ![]() ![]() | Skill bind 3, THEN Awoken Bind 3 Pick one R/B/G: R: Leader Swap 2 turns B: VDP (500m) 7 G: Sub bind 3 turns Resolve | Heal for next floor 1,410,000 hit. |
| 3 | ![]() ![]() ![]() ![]() ![]() | 1,410,000 hit VDP (500m) Pick one R/B/G: R: Cloud 3 turns B: Tape 3 turns G: Weaken 6 orbs Resolve | 1) Hit for 300,000 (each) |
| 4 | ![]() ![]() ![]() ![]() ![]() | 312,000 hit![]() ![]() Abs 7 turns![]() Abs 7 turnsPick one R/B/G: R: unmatch 3B: unmatch 3G: unmatch 3Resolve | |
| 5 | ![]() | Barbs some orbs –RCV 4 turns Super Res 50 | on Super Res 50: 2,051,400 hit on death – makes 4 barb Heal for next floor 127,936 hit (No LS shield). |
| 6 | ![]() ![]() ![]() | 127,936 hit (No LS) Red: -3c 3 turns 9c+ 1 turn Blue: VDP (1b) 5 turns -Move time 5 turns -ATK leads 5 turns Green: Skill delay 4 turns VDP (1b) 7 turns Resolve | Green: a) 799,600 hit + weaken some |
| 7 | ![]() ![]() | 820,800 hit Dark: Dmg Abs (500m) 4 turns Board 5×4 4 turns Light: Void Assist 5 turns Weaken 10 orbs Resolve | Dark: a) Hit 410,400 + 1 spinner 1 turn b) When Dmg Abs goes to 1, she will void assist 1 + –move time Light: a) Heal for next floor 1,094,600 hit. |
| 8 | ![]() ![]() | 1,094,600 hit Blue: Barbed sky 4 Binds subs Dark: VDP (1b) 4 turns Cloud 4 turns Resolve | Dark: a) Hits 673,600 + weaken some + recover b) Hits 842,000 + blind board + recover Can stall until small board is gone |
| 9 | ![]() ![]() ![]() ![]() | Goemon: 863,200 hit VDP (1b) 7 turns Board to ![]() ![]() ![]() Noah: VDP (1b) 7 turns 50% HP 3 turns THEN 431,600 hit 0 RCV 1 turn Ars: 863,200 hit (one random color) / / / / sky 7 + unmatch 3 sky 7Tengu: D 50% Resist Resolve | Noah a) 431,600 hit + lock orbs + make water b) 431,600 hit + board to + 4 spinners 1 turnc) 431,600 + 50% RCV 4 turns Under 50%: Noah 647,400 hit Ars 863,200 hit + blind board + barb 4 Must stall out 50% HP if cannot tank [FL10] preemptive. Heal for next floor 2,184,500 hit. |
| 10 | ![]() ![]() ![]() | Red: 2,184,500 hit ![]() ![]() Absorb 7 turnsLight: ![]() Absorb 5 turnsVDP (1b) 5 turns 50% ResistDark: 1,310,700 hit Blind sky 4 turns -3c 4 turns Dmg Abs (1b) 4 turns 50% ResistResolve | Thanatos does countdown, freebie. Heal for next floor 2,058,500 hit. |
| 11 | ![]() ![]() | 2,058,500 hit Zeus: Dmg Abs (1b) 7 turns 50% Resist–Move time 3 turns Hera: ![]() Abs 7 turns9c+ 3 turns Resolve | Zeus: a) 895,000 hit + bind 1 sub + make ![]() ![]() Hera: a) 1,074,000 hit, weaken some orbs b) When 9c+ ends, free turn – she VDP (1b) 4 turns She has L 50% Resist They will both nuke at 5% hp range, beware. |
| 12 | ![]() ![]() ![]() ![]() | Gainut: VDP (1b) 7 turns ![]() Abs 1 turnLinthia: Awoken Bind 3 Barbs some orbs Nordis: 9c+ 7 turns Refresh board Zero: 916,200 hit VDP (1b) 1 turn 0 RCV 1 turn Resolve | Nordis under 50%: 1) 1,374,300 hit + refresh board Zero: a) First hit 916,200 + Dmg Abs (1b) for 7 turns b) 916,200 hit + barbs some orbs c) 916,200 hit + barbs some orbs + blind d) 916,200 hit + 2 spinners 1 turn + blind |
| 13 | ![]() ![]() ![]() | Brahma: 948,800 hit VDP (1b) 7 turns unmatch 1 turnResolve Scheherazade: 4 spinners 1 turn Weaken 8 orbs Super Res 1 Senri: 474,000 hit VDP (1b) 7 turns Skill delay 4 Resolve | Brahma a) 529932 hit, weaken some, 3 spinner 1 turn Scheherazade at Super Res 1: 1) Debuff leads and put up 99% shield if no TFUA on lead (nukes next). Back to back mechanics after this floor, so prepare skills accordingly. |
| 14 | ![]() | 13c+ 1 turn Self buff 10x Resolve | Have to 1 shot first turn or die. Next floor also makes entire board , with 2 spinners in the middle.Heal for next floor 900,000 hit. |
| 15 | ![]() | 900,000 hit VDP (3b) 6 turns Board to ![]() 2 spinners 6 turns Resolve | 6 turns to defeat (does not nuke at 5% hp) 1) 1,134,000 hit, 50% move time 1 turn 2) ? hit, blind some orbs |
| 16 | ![]() | VDP (2b) 999 turns 7c+ 999 turns Barbed sky 11 turns Super Res 50 | From 100% -> 50% HP (not in order) a) 900,000 hit, weaken + makes ![]() b) 1,200,000 hit, refresh board c) 900,000 hit, blind + barb some orbs d) 1,000,000 hit, makes , 2 spinner 1 turne) 1,000,000 hit, makes + lockon Super Res 50 (does all): 1) 2,500,000 hit 2) 3 spinners 1 turn 3) Barbs 4 orbs 4) –RCV 1 turn 50->5% [Prep Awoken Bind clear] a) same as 100->50% till 5-1% HP a) Awoken Bind 1 + remove buffs + enrage (nukes next). |
SELF NOTES:
- eHP requirement
Tank 2.5m with LS shield [FL16]
Tank 127,936 no LS shield [FL6]
- Lots of VDP in this dungeon.
- Lots of back to back preemptive hits.
- Lots of resolve.
- [FL5] Valk gimmick is giving you low RCV + barbed orbs – very common death.
Death animation also takes away LS shield from next floor’s hit.
- [FL6] 127,936 preemptive hit.
- [FL7-FL8] Noah makes it tricky with team HP -> 50%, when there is a 1,094,600 hit preemptive next floor.
- [FL10-FL11] Void ATT/DMG Absorb 2 turns active is ideal to cover these floors.
- [FL14] Need to one shot or die (13c+ shield) – straight into…
- [FL15] Entire
board. This floor gives 6 turns to kill before boss nukes you.


or 





















Abs 7 turns














+ 4 spinners 1 turn















, 2 spinner 1 turn
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