DIRECTORY
AWAKENINGS

eschamali

UN3
UN4
UN5
AUN1
AUN2
AUN3
AUN4
AUN5
AUN6
SN1
SN2
SN3
SN4
SN5
SN6
UNR
AUNR
GA1

UN4 – Trillion-Dragon of the Catastrophes-Supergravity

UN4 – Trillion-Dragon of the Catastrophes-Supergravity

99 Stamina | 16 Floors | 0.5% Supergravity

Drops:

3b Coins55m XP10x or 2x Latent+2970
10x = 500m XP off color / 750m XP on color

Loot: Sample

FLSpawnPreemptive Notes
1Skill delay 4 turns
–Move time 3 turns
-RCV 3 turns

Resolve
All can be delayed.
2
Skill bind 3, THEN
Awoken Bind 3

Pick one R/B/G:
R: Leader Swap 2 turns
B: VDP (500m) 7
G: Sub bind 3 turns

Resolve
Heal for next floor 1,410,000 hit.
31,410,000 hit

VDP (500m)

Pick one R/B/G:
R: Cloud 3 turns
B: Tape 3 turns
G: Weaken 6 orbs

Resolve
1) Hit for 300,000 (each)
4312,000 hit

Abs 7 turns
Abs 7 turns

Pick one R/B/G:
R: unmatch 3
B: unmatch 3
G: unmatch 3

Resolve
5Barbs some orbs
–RCV 4 turns

Super Res 50
on Super Res 50: 2,051,400 hit

on death – makes 4 barb

Heal for next floor 127,936 hit (No LS shield).
6

127,936 hit (No LS)

Red:
-3c 3 turns
9c+ 1 turn

Blue:
VDP (1b) 5 turns
-Move time 5 turns
-ATK leads 5 turns

Green:
Skill delay 4 turns
VDP (1b) 7 turns

Resolve
Green:
a) 799,600 hit + weaken some
7
820,800 hit

Dark:
Dmg Abs (500m) 4 turns
Board 5×4 4 turns


Light:
Void Assist 5 turns
Weaken 10 orbs

Resolve
Dark:
a) Hit 410,400 + 1 spinner 1 turn
b) When Dmg Abs goes to 1,
she will void assist 1 + –move time

Light:
a)

Heal for next floor 1,094,600 hit.
8

1,094,600 hit

Blue:
Barbed sky 4
Binds subs

Dark:
VDP (1b) 4 turns
Cloud 4 turns

Resolve
Dark:
a) Hits 673,600 + weaken some + recover
b) Hits 842,000 + blind board + recover

Can stall until small board is gone
9



Goemon:
863,200 hit
VDP (1b) 7 turns
Board to

Noah:
VDP (1b) 7 turns
50% HP 3 turns THEN
431,600 hit
0 RCV 1 turn

Ars:
863,200 hit
(one random color)
////
sky 7 + unmatch 3
sky 7

Tengu:
D 50% Resist
Resolve
Noah
a) 431,600 hit + lock orbs + make water
b) 431,600 hit + board to + 4 spinners 1 turn
c) 431,600 + 50% RCV 4 turns

Under 50%:
Noah 647,400 hit
Ars 863,200 hit + blind board + barb 4


Must stall out 50% HP if cannot tank [FL10] preemptive.

Heal for next floor 2,184,500 hit.
10

Red:
2,184,500 hit
Absorb 7 turns

Light:
Absorb 5 turns
VDP (1b) 5 turns
50% Resist

Dark:
1,310,700 hit
Blind sky 4 turns
-3c 4 turns
Dmg Abs (1b) 4 turns
50% Resist

Resolve
Thanatos does countdown, freebie.

Heal for next floor 2,058,500 hit.
11
2,058,500 hit

Zeus:
Dmg Abs (1b) 7 turns
50% Resist
–Move time 3 turns

Hera:
Abs 7 turns
9c+ 3 turns

Resolve
Zeus:
a) 895,000 hit + bind 1 sub + make

Hera:
a) 1,074,000 hit, weaken some orbs
b) When 9c+ ends, free turn – she VDP (1b) 4 turns
She has L 50% Resist

They will both nuke at 5% hp range, beware.
12



Gainut:
VDP (1b) 7 turns
Abs 1 turn

Linthia:
Awoken Bind 3
Barbs some orbs

Nordis:
9c+ 7 turns
Refresh board

Zero:
916,200 hit
VDP (1b) 1 turn
0 RCV 1 turn

Resolve
Nordis under 50%:
1) 1,374,300 hit + refresh board


Zero:
a) First hit 916,200 + Dmg Abs (1b) for 7 turns
b) 916,200 hit + barbs some orbs
c) 916,200 hit + barbs some orbs + blind
d) 916,200 hit + 2 spinners 1 turn + blind
13

Brahma:
948,800 hit
VDP (1b) 7 turns
unmatch 1 turn
Resolve

Scheherazade:
4 spinners 1 turn
Weaken 8 orbs
Super Res 1

Senri:
474,000 hit
VDP (1b) 7 turns
Skill delay 4
Resolve
Brahma
a) 529932 hit, weaken some, 3 spinner 1 turn

Scheherazade at Super Res 1:
1) Debuff leads and put up 99% shield if no TFUA on lead (nukes next).

Back to back mechanics after this floor, so prepare skills accordingly.
1413c+ 1 turn
Self buff 10x

Resolve
Have to 1 shot first turn or die.

Next floor also makes entire board , with 2 spinners in the middle.

Heal for next floor 900,000 hit.
15900,000 hit
VDP (3b) 6 turns

Board to
2 spinners 6 turns

Resolve
6 turns to defeat
(does not nuke at 5% hp)

1) 1,134,000 hit, 50% move time 1 turn
2) ? hit, blind some orbs
16VDP (2b) 999 turns
7c+ 999 turns
Barbed sky 11 turns

Super Res 50
From 100% -> 50% HP (not in order)
a) 900,000 hit, weaken + makes
b) 1,200,000 hit, refresh board
c) 900,000 hit, blind + barb some orbs
d) 1,000,000 hit, makes , 2 spinner 1 turn
e) 1,000,000 hit, makes + lock

on Super Res 50 (does all):
1) 2,500,000 hit
2) 3 spinners 1 turn
3) Barbs 4 orbs
4) –RCV 1 turn

50->5% [Prep Awoken Bind clear]
a) same as 100->50% till

5-1% HP
a) Awoken Bind 1 + remove buffs + enrage (nukes next).

SELF NOTES:

  • eHP requirement
    Tank 2.5m with LS shield [FL16]
    Tank 127,936 no LS shield [FL6]
  • Lots of VDP in this dungeon.
  • Lots of back to back preemptive hits.
  • Lots of resolve.
  • [FL5] Valk gimmick is giving you low RCV + barbed orbs – very common death.
    Death animation also takes away LS shield from next floor’s hit.
  • [FL6] 127,936 preemptive hit.
  • [FL7-FL8] Noah makes it tricky with team HP -> 50%, when there is a 1,094,600 hit preemptive next floor.
  • [FL10-FL11] Void ATT/DMG Absorb 2 turns active is ideal to cover these floors.
  • [FL14] Need to one shot or die (13c+ shield) – straight into…
  • [FL15] Entire board. This floor gives 6 turns to kill before boss nukes you.

Team
Run A
Run B
Run C

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