99 Stamina | 16 Floors | 1% Supergravity | 25% Superaltitude
Drops:
| 4.0b Coins | 60m XP | 5x ![]() | Old REM Drag | 2x Latent (1.5x) | +2970 |
= 100m // 5x Ult King Drag = 750m XP on colorLoot: Sample
| FL | Spawn | Preemptive | Notes |
|---|---|---|---|
| 1 | ![]() ![]() ![]() ![]() ![]() | Skill delay 4 turns Dmg Absorb (500m) 10 turns -ATK leads 7 turns Pick one L/D: L: Sub bind 3 turns D: Skill bind 3 turns Resolve | All can be delayed. |
| 2 | ![]() ![]() ![]() ![]() ![]() | 900,000 hit![]() ![]() Absorb 7 turnsAwoken Bind 8 turns Pick one R/B/G: R: –Move time 3 turns B: 600% HP 2 turns G: RCV 50% 3 turns | (300,000 hit + Att change) x 3 |
| 3 | ![]() ![]() ![]() ![]() ![]() | 1,750,000 hit then 50% Gravity ![]() Absorb 7 turnsPick one R/B/G: R: 🙂 B: Cloud 5 turns G: Tape 5 turns Resolve | 500,000 hit + Att change (the ones that hit in 1 turn) |
| 4 | ![]() | 800,000 hit Barb 8 + makes ![]() Super Res 50 | She doesn’t have a lot of HP, don’t go ham and hurt yourself. on Super Res 50: 547,300 hit Skill Delay 1-2? Board to ![]() |
| 5 | ![]() ![]() ![]() | Red:![]() sky 19c+ 7 turns Refresh board Blue: ![]() sky 3 turnsVDP (2b) 7 turns Green: ![]() sky 4Barbed sky 7 turns Resolve | (They nuke at 1-5% HP) Red under 50%: 1) 821,000 hit + ![]() sky 1 + refreshon death – 2 spinners 5 turns Blue under 50%: 1) 35% gravity + 821,000 hit + makes 3 ![]() on death – weak sky 3 turns Green: on death – darken sky 4 turns Heal for next floor 136,000 hit (No LS shield). |
| 6 | ![]() ![]() | 136,000 hit (No LS) Dark: Voids assist 4 turns Board 5×4 4 turns Super Res 1 Light: Voids assist 5 turns ![]() Absorb 1 turnResolve | Try to make 1 L per turn to remove assist debuff by FL8. Dark (he has 1 HP): at super res 1: 1) —movetime, no hits (free turn) 2) 8,000,000 hit Light: 1) (400,000 x2) hit + lock orbs + 2 random Att Abs 1 turn |
| 7 | ![]() ![]() ![]() | (421,000 x2) hit Red: No sky 7 turns Bind all subs Blue: Tape 3 turns Board to ![]() ![]() Green: VDP (2b) 7 turns 4 cloud 4 turns Resolve | Red under 50%: a) (421,000 x2) hit, –Move time + 50% RCV 3 turns Blue under 50%: a) Heart sky 6 + refresh board (freebie) Green: a) (421,000 x2) hit + barb + makes ![]() b) (421,000 x2) hit, makes 15 hearts, barb 3 orbs Under 50: c) (421,000 x2) hit, -3c 4 turns, blind some orbs 3 turns Heal for next floor 2m or 850k hit. |
| 8 | ![]() ![]() ![]() ![]() | Gluttony: 2,052,000 hit then 21% Gravity Makes 10 ![]() Pride: (427,500 x2) hit 9c+ 7 turns Barbed sky 1 turn Refresh board LSonia: 855,000 hit to 75% Gravity VDP (2.5b) 3 turns 50% ResistDSonia: Awoken bind 1 LS +15 All 50% dmg 5 turns Resolve | Gluttony: a) (427,500 x2) hit + ![]() sky 3 + barbed sky 1 + VDP (2b) 6 turnsPride: a) (427,500 x2) hit + darken sky 1 turn + refresh LSonia: a) 902,800 + board to ![]() ![]() b) 35% Gravity + 855,000 hit + board to ![]() ![]() DSonia: (Stall A. Bind or take the chance vs FL10 Greed or FL11 GNey) a) First turn: 1,282,500 hit, board to , 25% gravity.b) 35% gravity, 855,000 hit, locks all orbs c) 40% gravity, 769,500 hit, locks all orbs Next floor 400% gravity + 103,375 hit. |
| 9 | ![]() ![]() ![]() | 400% gravity + 103,375 hit Red: ![]() Absorb 4 turns4 spinners 7 turns Blue: ![]() Absorb 7 turnsBoard to ![]() ![]() Green: ![]() Absorb 4 turnsSkill delay 3 Super Res 1/Res | Red: Will nuke at 5%. Blue under 50% a) 863,200 hit, 0 RCV 1 turn, board to ![]() ![]() Green: Free until last turn. |
| 10 | ![]() ![]() ![]() ![]() | Greed: Awoken Bind 8 then 873,800 hit Wrath: 873,800 hit VDP (2b) 6 turns Darken sky 4 50% ResistL/D Guy: Board 5×4 4 turns unmatch 3 turnMeimei: (436,900 x2) hit 75% shield 7×6 board 1 turn Resolve | Greed: a) 873,800 hit + 7×6 board 1 turn + 12c+ 1 turn Wrath under 50% a) Awoken Bind 1 + blind some orbs + 90-100% gravity (after this turn will nuke 6,553,500) L/D Guy: a) (436,900 hit x2) + ![]() sky 1 + 1 spinner 2 turnMeimei: a) 436,900 hit + 873,000 hit + 5×4 board 3 turns + 50% shield 3 turns |
| 11 | ![]() ![]() ![]() ![]() ![]() | (442,750 x2) hit RNey: ![]() Abs 7Locks all BNey: ![]() Abs 7![]() ![]() sky 1Refresh board GNey: ![]() Abs 7Barb 10 orbs LNey: Darken ![]() Abs 7DNey: Dmg Abs (2b) 7 25% ATK 4 subs 4 turns Resolve | From 100% -> 50% HP RNey: 1) 885,500 hit + VDP (2.5b) 1 turn + locks some 2) 885,500 hit + 9c+ 1 turn + locks some BNey: 1) 855,500 hit + ![]() ![]() sky 1 + refresh boardGNey: 1) 40% gravity + 796,950 hit + barbs 4 LNey: 1) 40% gravity + 796,950 hit + darken some DNey: 1) 855,500 hit + 25% ATK 1 sub 1 turn + weaken 4 Under 50% RNey 1,298,250 hit, locked sky 1 turn, locks all BNey 855,500 hit, ![]() ![]() sky 1 turn, refresh boardGNey Awoken bind 1 THEN 855,500 hit, all to ![]() ![]() LNey 35% gravity + 885,500 hit + darken some DNey 1,298,250 hit, –ATK 2 allies 3 turns, weaken 10 Heal for next floor (984,500 x2) hit. |
| 12 | ![]() ![]() | (984,500 x2) hit 4 spinners 1 turn Dark: Dmg Abs (2b) 10 turns 50% ResistLight: ![]() ![]() Abs 5 turns 50% ResistResolve | Dark: a) (447,500 x2) hit + outside columns to ![]() + 4 spinners 1 turnLight: a) (447,500 x2) + 3 columns to ![]() ![]() + 4 spinners 1 turnHeal for next floor 916,200 hit. |
| 13 | ![]() ![]() ![]() ![]() | 916,200 hit Dark: Board to ![]() ![]() ![]() sky 4 turnsLight: ![]() Abs 7 turnsLocked sky 10 Green: -5c 1 turn VDP (2b) 1 turn Water: ![]() ![]() ![]() unmatch 1Resolve | Dark: Under 50% 1) 1,374,300 hit + darken sky 3 turns + all to ![]() Will nuke if at 5% hp On death makes all ![]() Light: a) (458,100 x2) hit + binds leads + cloud row 1 turn Under 50% 1) 458,100 + 916,200 hit, VDP (2b) 4 turns + locks all On death makes all ![]() ![]() Green: a) 916,200 hit, 7c+ 1 turn, -3c 3 turns Under 50% 1) 1,145,250 hit, VDP (2b) turn, bind all subs On death makes all ![]() ![]() Water: Under 50% 1) Leads +12 haste On death makes all ![]() ![]() |
| 14 | ![]() | 300% HP 3 turns 8c+ 3 turns | Under 50% a) 24% gravity + 800,000 hit + all to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Need to keep HP buff for next floor 5,400,000 hit. |
| 15 | ![]() | 5,400,000 hit 13c+ 1 turn Barb sky 5 Resolve | In order 1) 35% gravity to 900,000 hit + 12c+ + Cloud 1 turn 2) 50% gravity to 900,000 hit + 11c+ 1 turn + refresh 3) 75% gravity to 900,000 hit + 10c+ + Tape 1 turn |
| 16 | ![]() | (500,000 x2) hit VDP (2.5b) 999 turns –ATK 10 turns Weak sky 10 turns Super Res 50 | From 100% -> 50% HP (not in order) a) 1,000,000 hit + refresh b) 35% gravity to 990,000 hit c) (2 x 500,000 hit) + 1 sub 50% dmg 3 turns + refresh d) (2 x 500,000 hit) + + locks somee) 500,000 + 400,000 hit + + weakened some orbsf) 500,000 + 400,000 hit + blind board + barbs 3 At Super Res 50 does ALL 1) 400% gravity THEN 200,000 hit 2) Darken sky 5 turns 3) Refresh board At (989 VDP turns left) (1.5x self buff) a) 35% gravity + 1,500,000 hit b) (same as top but as 750,000 hits bc buff) At (984 VDP turns left) (1.5x buff ends) 1) 2,500,000 hit + att change + self buff 2.5x 999 turns. 5-1% HP 1) Awoken Bind 1 + nuke next |
SELF NOTES:
- eHP requirement
Tank 2.052m with LS shield – [FL8] (chance spawn)
Tank 1.8m with LS Shield – [FL15] (BOSS SPAWN – actually is 5.4m, but he gives you x3 HP)
Tank 136,000 no LS shield – [FL6]
- A lot of [gravity into hit] combos. High shield is better than high HP here.
- [FL6] Void Assist 4 turns – Need L-Unlock Void Assist Latent, and make L regardless of who spawns.
Furaku dies easily, so you can L without shielding.
Shinri, will 400,000 x2 hit, so plan Ls accordingly.
If you enter [FL7] without assists, you have to deal with [Cloud] or [Tape] or [Bind allies], so be wary.
If you enter [FL8] without assists, chance to tank 2,052,000 preemptive hit.
- [FL9+FL16] 400% gravity into [103,375 / 200,000 hit]
if you have less 75% shield you die.
- [FL12] Deal with R/B/G Abs OR
Deal with Damage absorb (2b) with (50% light resist) meaning Light non x2 damage cap can freely hit.
- [FL13] If you get Cam, she messes your board preemptively, and once again at Super Res 50, so have skills ready or something.
- [FL14] Have to kill in 3 turns because you will need that HP buff for…
- [FL15] 5.4m preemptive hit.
- [FL16] Super Res 50 – 400% gravity into 200,000 hit.
If you get him to Super Res 50 at (990 going into 989 VDP left), he will do
the [self buff + 35% gravity + 1,500,000 hit] FIRST and next turn he does his [400% gravity into 300,000 hit]
After 15 turns (buff ends), he does a 2,500,000 hit.
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Absorb 7 turns




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